TOURNAMENT
RULES
This is an
addition to the tournament rules and are based upon the National Scholastic
Chess ChampionshipsÕ ÒRules Revised for 2007.Ó CalChess Scholastics adheres to the USCF Rulebook, the
National Scholastic Rules and the minor modifications that CalChess has passed
for the CalChess Scholastic tournaments.
John Mc Cumisky, the Chief TD for the 2007 CalChess State Scholastics
has approved the posting of these additions that mainly serve as additions to
our frequently asked questions.
Tournament
Directors (TD) –
Tournament Directors will be on the tournament floor at all times to assist you
in the event of any problem or question. They will be distinguished by the
light orange polo shirts and a beige cap.
Only individuals wearing beige caps can make rulings. To summon a director stop your clock
and raise your hand. Keep it in
the air until a TD comes to assist you. Remember that a TD will generally not
interfere
with your
game. It is up to you to make a claim. If you think that a TD has ruled incorrectly
concerning your game, you should ask for another TD and make an appeal
immediately.
Recording
Moves – Each
player in the Elementary School Championship divisions and all Junior High
School and High School player are required to record the moves, move after
move. Neither player is required to keep score if either player has less than
five minutes at the end of the game.
Touch
Move – If you
intentionally touch a piece when it is your turn to move, that piece must be
moved if you can do so legally. If you intentionally touch an enemy piece when
it is your turn to move, the enemy piece must be captured if you can do so
legally. You must clearly say, ÒI adjustÓ before touching a piece if you want
to adjust that piece on the board. You may do so only when it is your turn. If
you accidentally release a piece on an unintended but legal square, you must
leave it on that square. You may not touch any pieces on the board when it is
not your turn.
Illegal
Moves – If it
is discovered that one of either playerÕs last 10 moves was illegal, the
position will be reinstated to what it was before the illegal move, and the
game shall continue by applying the touch-move rule to the move replacing the
illegal move. Clocks will not be reset. Two minutes will be added to the
remaining time of the opponent of the player who made the illegal move. The
player must call an illegal move. The TD will not do so; neither may other
players, parents, coaches, or spectators.
Check – Announcing check is not
necessary. It is the responsibility of the opponent to notice the check. A
player who does not notice the check may suffer serious consequences (see the
touch-move rule).
Time
Forfeits –
Only a player may claim a time forfeit. No parent, coach, spectator, or TD may
make such a claim or bring the fall of a flag to the attention of the players.
If both flags have fallen the game is a draw, providing one of the players in
the game claims the flag-fall before checkmate or stalemate is played and
recognized.
Late
Arrivals – Late arrival forfeits will occur 30 minutes from the
announced round start time or 15 minutes from the actual start time, whichever
is later. The forfeited
player will not be paired for the next round unless reinstated by the chief
TD.
WhiteÕs
clock should be started as soon as the TD announces that the round has begun.
BlackÕs clock may not be started before white has made a move. If a clock is
not available at the start of a round, any elapsed time before one becomes
available will be split between players. If both players are late for the start
of a round, the first to arrive must split the elapsed time before starting the
clock.
Draws – If you want to offer a draw
to your opponent, you should do so after you make a move but before you start
your opponentÕs clock. Your opponent may decline the draw by saying so or by
moving a piece. A draw offer is valid until the opponent turns it down. If both
players agree to a draw, then the game is over regardless of previous
checkmate, stalemate or illegal positions. A reasonably complete and accurate
score sheet is required to claim a draw by triple occurrence of
position or
under the 50-move rule. If such a claim is found to be incorrect, two minutes
will be added to the opponentÕs remaining time.
Sudden
Death Rules –
A player may claim a time forfeit in sudden death only if he/she stops the
clocks before the claimantÕs own time runs out. If both flags are down, the
game is a draw.The player on move, who has no more than 2 minutes left, may
stop the clock and ask the TD to declare the game a draw on the grounds that
the player has insufficient losing chances. Such a claim is also a draw offer.
The TD may, at his discretion, place a digital clock, set with time-delay
at 5
seconds, on the game. If this is done, the claimant gets half of his remaining
time up to but not exceeding one minute while the opponentÕs time is not
adjusted and the game continues until a result is achieved. If the claim is
obviously correct the TD should grant the draw. If the claim is
obviously
incorrect the TD may deduct up to 1 minute from the claimantÕs time and the
game should continue. If the claim in unclear, but no time-delay clock is
available to insert on the
game, the TD
may reserve a decision while he watches the continuation of the game or may ask
the players to reclaim after restarting the game.
Analysis
of Games – Do
not analyze in the tournament room. Analyze your games in the skittles area or
elsewhere.
Reporting
Results –
Immediately upon completion of the game the players should carefully complete
and sign the results sheet at their board, without disturbing the position, and
hold the reporting sheet up in the air until a TD or Assistant TD/Liaison comes
to get it. Both players must remain at their board until a TD or Assistant
TD/Liaison takes the results sheet. Only after the TD has done so should both
players set up the pieces and head together to the computer tables at the
entrance. There they will tell
their results and leave the playing area.
Pairings – The SwissSys Pairing Program
will be used for this tournament. Players will generally be paired with other
players who have the same score each round. Players should not be assigned the
same color three times in a row unless there is no other way to pair the score
group or unless necessary to equalize colors. Every reasonable effort will be
made to avoid pairing together players from the same school. One exception is
the last round when all players in the top group
are from the
same school. In this case, they will be paired together. If you believe there
is a pairing error, report it to a TD immediately! Once the round starts, it
will probably be too late to make any changes. Parents and coaches should check
the correctness of the wall charts every round. Errors in scores reported after
2 more rounds would most likely not be corrected.
Conduct
of Players –
Please try to keep as quiet as possible on the tournament floor so that you do
not disturb other players. You may not speak to anyone while your game is in
progress unless you have asked a TD to be present. If there is a problem of any
kind during your game, call a TD
immediately.
If you wait until after your game is over the result probably cannot be changed
even if your claim was correct. Be careful what you sign—once you have
signed your result sheet, and agreed to the result on it, it cannot be
adjudicated later on. You may not consult notes, chess books, computers, or
other materials during the game. You may not bring food or soda into the
tournament hall at any time. Water is permissible.
If you need
to go to the bathroom while your game is in progress, you must use the
bathrooms designated for tournament players. You do not need to ask permission
from the TD for this. You may not leave the tournament room during your game
other than to go to the restroom if it is outside the room. Exceptions can be
made only if you have permission and are accompanied by a TD.
Interference – No interference in any game
by spectators, other players, coaches or parents will be tolerated. Penalties
include expulsion from the tournament. Only the player involved may point out
irregularities. This should be done by raising your hand to summon a TD.
Other
Rules – This
is a team and an individual event. A team may have as many players as desired,
but only the top four scores count for team results and tiebreaks. A school
must have at least two players in a section in order to be eligible for team
awards in that section. Players and coaches/parents are responsible for
confirming the accuracy of any and all information.
Tiebreak – Individual ties for trophies
will be broken by Modified Median, Solkhoff, Cumulative, Cumulative of
Opposition, Kashdan, Game result between tied players, Most Blacks, Coin Flip,
in that order. Players can win only one individual trophy. Place trophies take
precedence over all other trophy awards.
Penalties
for rules violations are at the discretion of the TD and may vary from warnings
and time penalties to forfeitures and expulsion from the tournament.
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